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Old Jun 22, 2006, 09:31 AM // 09:31   #1
Ascalonian Squire
 
Join Date: Jun 2006
Guild: Farmers Union
Profession: W/Mo
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Lightbulb 2 man oro farming.What do you think?Is it possible?

I hope everyone knows where oro farming takes place.Please see my build and say me critics, maybe any suggestions and improvements.Sorry me because i havent tested it yet so please be helpful.
***Warrior´s Description***

Armour and Runes:

Sentinel´s Armour
Executioner's Helmet
2 Sup Runes - Sup Strength and Sup Axe Mastery
Sup Absorption(i think everyone can afford it)
Maj/Sup Vigor

Weapons and Shields:

Victo´s Battle Axe is the best,if you are not rich enough take any usable Axe
Victo´s Bulwark is the best,if you are not rich enough take any usable Shield
Bow you can take any bow.Use it to aggro group,but remember not to aggro 2 groups at a time.

Attributes:
W/Mo
Axe Mastery 16 (12+1+4)
Smiting Prayers 10
Strength 13 (10+3)

Skills:
Disrupting Chop
Eviscerate (E)
Executioner's Strike
Penetrating Blow
Dolyak Signet
Tiger Stance
Judge's Insight
Balthazar's Spirit

Tips for using skills:

1.Cast Balthazar's Spirit before first fight wait for regen of mana.
2.Aggro group,then go to any attackable target, cast Dolyak Signet,Tiger Stance and Judge's Insight.
3.Don´t interrupt target´s action(if it is dmg dealing skill or spell),wait a few seconds then interrupt healing spell and when you will interrupt healing spell you must quikly cast Tiger Stance and Judge's Insight ( if they are recharged) and then Eviscerate and Executioner's Strike to deal much dmg.
4.Remember to keep Dolyak Signet and Judge´s Insight(to have 30% armour penetration) all the time you are in fight.

***Monk´s Description***
As you have noticed there is no healing skill in my build,so you will need a Monk.Monk´s mission is to heal you(it´s rather easy beacuse of Dolyak Signet and Sentinel´s Armour)and and to take away hexes.For me finding not noobish monk is not a problem because my brother have Monk .

Armour and Runes:

Ascetic´s Armour
Defender's Scalp Design
2 Sup Runes - Sup Divine Favor and Sup Protection Prayers

Weapons:
Any Green/Gold Staff/Rod (doesn´t matter)

Attributes:
Mo/Me
Protection Prayers 16 (12+1+4)
Inspiration Magic 10
Divine Favor 13 (10+3)

Skills:
Blessed Signet
Signet of Devotion
Convert Hexes
Life Barrier
Life Bond
Vital Blessing
Mantra of Inscriptions
Mend Condition

Tips for using skills:
1.Cast all Bonds only on Warrior.First cast Vital Blessing,then others,because it gives health to Warrior (2 Sup Runes).
2.Use Convert Hexes when Warrior will suffer from mega degen.

Advantages of this build:
1.Tiger Stance and Balthazar's Spirit will give increased size of Adrenalin+quick mana recharge when yiu are in fight.
2.Sentinel´s Armour + Dolyak Signet+Life Barrier +Life Bond will make you take 0 dmg from all sources of dmg(except degeneration),so it´s rather helpful.
3.13 Strength and Judge´s Insight will help you to get 30% armour penetration.Try to keep Judge´s Insight all the time you are in fight in order to have 30% armour penetartion.
4.Disrupting Chop is useful against healing skills and spells.You just need to interrupt them once, and then hit dmg dealing skills before that skill/spell will be recharged again.
5.Vital Blessing adds additional health that you need (2 Sup Runes=-145 health)
6.Monk can easily take away any hexes and conditions.
7.You don´t need to share greens with other characters, except Monk.

Disadvantages of this build:
1.Need Monk that will farm with for a long time.
2.Monk must be not noobish in order not pull aggro off mobs on him.
3.It takes long time to kill Bosses.
4.Echantment strippers are real pain.

*Note:If you find any other advanteges or disadvanteges please write them here.Notice that this build is not yet tested, so think about any improvements, please.
__________________________________________________ __________________________________
So, now you can post you ideas,suggestions and critics,but the main question is for what you can farm? I am afraid for low dmg for Monk Bosses, but i haven´t tested it yet so maybe it´s not a problem!

P.S. Thx for all who read.
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Old Jun 22, 2006, 11:34 AM // 11:34   #2
Desert Nomad
 
Join Date: Jan 2006
Profession: R/
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Hmm...I hate to say this, but I don't think it will work... The WoH healer still has to *heal* even if you have a bonder...so having 1 bonder might not really change the fact that you take damage. I'm pretty close to capping Life Barrier and my friend would love to be able to duo oro with me... I'll give this a test run.

*Swap Mend Condition for Mend Ailment.* If something goes wrong, your monk has 1 self heal and no way to dump conditions. Balthazar's Spirit is also generally something additional that the WoH or the Bonder throws on you, but if it works on the warrior, yay. As for hex removal, I prefer something that the monk can use if you just get 1 hex on him or on you...there's a nice little factions skill out called Reverse Hex (2 second animation though) that removes 1 hex and prevents the next 50 damage dealt to the character that the hex was removed from. It might just reduce the next hit by 50 dmg though... Either way, I like the skill.

EDIT: You might also be able to dump mantra of inscriptions... your monk is maintaining 2-3 enchants instead of ~6-7

I'll give this a shot though.
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Old Jun 22, 2006, 01:22 PM // 13:22   #3
Ascalonian Squire
 
Join Date: Jun 2006
Guild: Farmers Union
Profession: W/Mo
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Quote:
Originally Posted by Bloodied Blade
Hmm...I hate to say this, but I don't think it will work... The WoH healer still has to *heal* even if you have a bonder...so having 1 bonder might not really change the fact that you take damage. I'm pretty close to capping Life Barrier and my friend would love to be able to duo oro with me... I'll give this a test run.
When i was in Platemail armour(85AL)with 2 bonds(Life Barrier,Life Bond)and with Dolyak Signet+30armour(my att were 10 Strength,16 axe mastery and 10 smiting)Water trident sttrike me for 8 dmg.Don´t you think that with Sentinel´s armour(100AL),at 13 strength attribute(+36 armour)and all that things on me anyone will strike for more then 0 dmg?Enemies could kill me only by degeneration of health.So no need to pick WoH Healer.

Quote:
Originally Posted by Bloodied Blade
*Swap Mend Condition for Mend Ailment.* If something goes wrong, your monk has 1 self heal and no way to dump conditions. Balthazar's Spirit is also generally something additional that the WoH or the Bonder throws on you, but if it works on the warrior, yay.
1.Monk´s signet of Devotion is not for self heal it´s for healing warrior when something goes wrong with him,not with monk.Monk must stay behind warrior in order not to pull aggro.By the way monk can cast some bonds on him too so energy degen will be-2.So mantra of inscriptions is needed for this build.
2.I think that Warrior must cast Balthazar's Spirit, because in this build his smiting prayers attribute is 10,and monk´s is 0 .
3.Mend condition can´t be replaced by mend aiment,because as i said before monk must not pull aggro of mobs on warrior so mend condition can´t be replaced.
Quote:
Originally Posted by Bloodied Blade
As for hex removal, I prefer something that the monk can use if you just get 1 hex on him or on you...there's a nice little factions skill out called Reverse Hex (2 second animation though) that removes 1 hex and prevents the next 50 damage dealt to the character that the hex was removed from. It might just reduce the next hit by 50 dmg though... Either way, I like the skill.
Maybe it is a good thought,because convert hexes recharges too slow, but warrior´s armour and bond´s and dolyak signet prevents all dmg so it´s not good think to prevet next 50 dmg.Maybe there is better hex remover?

P.S.Anyway thx for your input.
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Old Jun 23, 2006, 06:16 AM // 06:16   #4
Banned
 
Join Date: Jul 2005
Location: Tampico, Mexico
Guild: Blood Eagle [BE]
Profession: W/Mo
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I think getting physical/elemental resistance might help, of course that means w.me though
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Old Jun 23, 2006, 06:41 AM // 06:41   #5
Ascalonian Squire
 
Join Date: Jun 2006
Guild: Farmers Union
Profession: W/Mo
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Quote:
Originally Posted by jaibas17
I think getting physical/elemental resistance might help, of course that means w.me though
No No No!
1.There is only 3 dmg dealing skills and their dmg is not so big,thats why i put Judge´s Insight to add additional 20 armour penetration.
2.Some words about physical/elemental resistance it´s not needed because of big 100AL + Dolyak Signet+ Bonds will provide 0 dmg from all sources of dmg(except degeneration of health),so mobs can kill me only be degen.


Status:
Physical/elemental resistance is not needed.
Because of following reasons:
1.Secondary profession is needed for mana gain and for dealing more dmg.(Judge´s Insight)
2.100AL + Dolyak Signet+ Bonds will provide 0 dmg from all sources of dmg(except degeneration of health),so mobs can kill me only be degen.
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Old Jun 23, 2006, 07:08 AM // 07:08   #6
Jungle Guide
 
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Location: here
Guild: Almost a Guild
Profession: W/N
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I think the warrior needs a better elite, Evicerate is fine but not good enough since most of the bosses in SF use spells, Skull crack might be better. The warrior should have the Dolyak+Watch Yourself!+Healing sigent and maybe some stances like Bonetties or shield stance or maybe both or you could use Healing hands for the {E} and for dmg Pen attack and exe strike or something and for the monk... Bonds aren't needed, Vital blessing is fine, Spell Breaker might be a good choice or Mending(jk) and maybe a tweaked boon prot or some kind of healer with healing seed and infuse. just some tips
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Old Jun 23, 2006, 01:35 PM // 13:35   #7
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i'll do 2 man farming with an SS and a ritualist.
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Old Jun 25, 2006, 02:41 PM // 14:41   #8
Ascalonian Squire
 
Join Date: Jun 2006
Guild: Farmers Union
Profession: W/Mo
Angry

Quote:
Originally Posted by lambda the great
I think the warrior needs a better elite, Evicerate is fine but not good enough since most of the bosses in SF use spells, Skull crack might be better.
This the only tip that is not so stupid then others.If i will take Skull Crack for the {E},there will be very low dmg,so it will take very long time to kill a boss and Skull Crack is not needed ,because of Disrupting Chop and increased attack speed(Tiger Stance).

Quote:
Originally Posted by lambda the great
The warrior should have the Dolyak+Watch Yourself!+Healing sigent and maybe some stances like Bonetties or shield stance or maybe both or you could use Healing hands for the {E} and for dmg Pen attack and exe strike or something and for the monk...
1.It seems to me that you are new to GW,because you don´t even can count max att. points i can spend.Espessially for you i will remind you that there is ONLY 200 ATTRIBUTE POINS YOU CAN SPEND!!!So i cant pick Healing Signet and Monk must keep me alive and heal me!!!
2.It is not your mistake that you are new to GW so you don´t even know what the Sentinel´s Armour is and what AL it has.You don´t even remember that there is ONLY 8 SKILLS SLOTS ON THE SKILL BAR!!!So as you can see i can´t put such skills as Bonettie´s Defense
or Shield Stance,because if i will put them i will not do enough dmg!Balthazar´s Spirit gives me energy and adrenalin.As for HH this elite skill is not needed because Bonds+Dolyak Signet+Sentinel´s Armour will help me to take 0 dmg from all sources of dmg, except degeneration.As for Penetrating Blow and Executioner´s Strike they will do not do enough dmg at all and you tell me to pick no dmg dealing skills???Just replace others with skills i don´t need here at all???

Quote:
Originally Posted by lambda the great
Bonds aren't needed, Vital blessing is fine, Spell Breaker might be a good choice or Mending(jk) and maybe a tweaked boon prot or some kind of healer with healing seed and infuse. just some tips.
You are not lambda the great,but lamda the n**b,because bonds are very needed. Spell Breaker and Mending suck because Monk hasn´t got more then 200 att points and have only 8 skills on his skill bar,so he cant put Spell Breaker which is good skill but might be not so helpful as Life Barrier.As for tweaked boon prot or some kind of healer with Healing Seed and Infuse Health
this tip sucks ,because nobody wants to get 3 man to this farming build.




People if you are new to GW,or haven´t farm anywhere yet please leave this thread for people which know what they are writing about.Lambda The Great maybe if will try to read carefully and listen what exp. players think, you will become more exp.This problem can be solved only by practice,so practice,practice and practice my young friend.
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Old Jun 25, 2006, 03:08 PM // 15:08   #9
Krytan Explorer
 
Join Date: Feb 2006
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Attributes:
W/Mo
Axe Mastery 16 (12+1+4)
Smiting Prayers 10
Strength 13 (10+3)

Skills:
Disrupting Chop
tripple chop (E)
penetrating Strike (faction coppy of penetrating blow)
Penetrating Blow
Dolyak Signet
Tiger Stance
Judge's Insight (signet of strength/smite hex)
Balthazar's Spirit

***Monk´s Description***
As you have noticed there is no healing skill in my build,so you will need a Monk.Monk´s mission is to heal you(it´s rather easy beacuse of Dolyak Signet and Sentinel´s Armour)and and to take away hexes.For me finding not noobish monk is not a problem because my brother have Monk .

Attributes:
Mo/Me
Protection Prayers 16 (12+1+4)
Inspiration Magic 0
Divine Favor 15 (10+3)

Skills:
Blessed Signet
watchfull spirit (spikeheal and counter shatter)
holy veil (faster cast then remove hex, and only cost of 5)
Life Barrier
Life Bond
Vital Blessing
essence bond / balthazars spirit
Mend Condition
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Old Jun 25, 2006, 07:43 PM // 19:43   #10
Jungle Guide
 
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Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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Here it comes
First of all Judges insight Sucks total --- and 10 in Smiting is a total waste.
Do you know what skull crack does? 10 seconds of dazed, with an increased attack skill you'll be able to make up 9 adrenaline in 10 seconds again to dazed him again so he won't be able to pull any spells off(If it's a caster boss/enemy).ok so now we have WY!, DOlyak, Healing signet, Increased attack speed skill and a stace which leaves room for three attack skills... SKull Crack(WHICH IS A SUGGESTION) Axe skills Pen, Exe or Sword skills, Galrath, Final thrust put out a good amount of dmg, doing this two person with a monk and a warrior using this kind of build is slow

1. 200 attribute points is fine... Hmm let's see with that you can have 12 into Tactics which will make 130 Healing signet, 12 into Sword/Axe/Hammer and 10 into strenght which leave 8 for anyother attribute... sounds fine to me.
Quote:
Originally Posted by razziell
Spell Breaker and Mending suck
erm...
Quote:
Originally Posted by Lambdathegreat
Mending(jk)
lalallalaa(DO you read what goes in here?)lalalalla
Quote:
Originally Posted by razziell
maybe any suggestions and improvements.Sorry me because i havent tested it yet so please be helpful.
And no, I don't have factions but I know it has 100 AL(I THink, but you won't see this)Sorry, next time I won't give any suggestions on your UNTESTED BUILD ASS HOLE!
Next time think before you say http://www.guildwarsguru.com/forum/s....php?t=3006532

Quote:
Originally Posted by razziell
Quiet Traveler

Join Date: Jun 2006
Oh yeah, and sundering sucks.

Last edited by lambda the great; Jun 26, 2006 at 12:54 AM // 00:54..
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Old Jun 25, 2006, 08:11 PM // 20:11   #11
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Have you ever thought of replacing the skills you have with some of the stances lambda suggested? You asked us for suggestions, we gave them to you, if you can't handle them, get off the forums. Bonds are NOT needed if you raise your AL with Dolyak+WY!. You might also want to take a look at the warrior solo build for Grenths and SF, and base your warrior build on that, maybe with more dmg skills. And drop Balthazars spirit and get a zealous axe, that will solve ALL energy problems you will have. You will also want a 5 armor pommel/grip of defence, it will help a lot more than that 30hp fortitude upg will. And for shield, a 60hp/-2 hexed is the best shield you can get, because you will almsot always be hexed with something (Rust, Life Siphon, Crippling Anguish). All the above suggestions have been tested, and now go ahead and flame my post and call me a noob as you will.

P.S. Learn english and how to be literate.

Also, w/me would be a better tank than your suggested w/mo build.
For +AL bring: Dolyak, WY!, and physical resistance.
Self heal: Heal Sig
Dmg: penetrating blow/chop, executioners strike, cleave, eviscerate are all good options for axe
garlaths slash, FT, hudnred blades, quivering blade are all good options for sword

The ripostes would also be helpful to deal dmg to melee attavkers (Carvers, giant herders).
Flurry would also be a good skill to bring to get adren faster.

With that, the only job for the monk would be to deal with the degen, and for that, mending and heal breeze would work just fine. A modified version of the boon/prot could work as well, with points in healing instead of protection. Healing hands could be a good choice for the monk elite, or Spellbreaker to stop the mesmers and necros from casting degen on you altogether.

Last edited by evulfuson; Jun 25, 2006 at 11:46 PM // 23:46..
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